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Quite soulless game
Quite soulless game








quite soulless game

So you have no reason to deal with someone. The enemys are not difficult when leveling. You have no advantages or disadvantages for leveling with others. Especially at the beginning u just level solo. Such experiences can made in the beginnig.Įxperiences that i miss in BDO. These are one of the first experiences that are made in Archeage.

QUITE SOULLESS GAME FULL

As a result, the world feels very dynamic and full of "soul". All systems in Archeage are open, which means that they are systems that influence each other and influence the behavior of the players. The open game design, difficult content that with other players is better and easier to finish and a (justice) system that makes players decide, some Features like Caravan Bodyblocking, "forced PvP" and War and Peace Time in the open World has made this experience possible. Our Platoon describe what happened and our hero was of course released. The 5 players can obtain information via the chat and then usually get descriptions of what happened. In the judge Halle, 5 players then decide whether the convict go in prison (up to 500min) or left free. This is completely normal in Archeage if you activate “forced PvP” during the "Peace Phase". But 15 minutes later our hero was teleported by the justice system of the game to the judge Halle of the capital.

quite soulless game

Now we were able to transport our packages further. So a player decides to risk and make “forced PvP” on and kill him. Usually we could have destroyed his caravan, but at that time was “peace phase”. You could be attacked by other players who steal the trading package) and we tried to transport our Traidpaks over a Bridge, but there was a funny player that put his big caravan in the middel of the Bridge so we cant across. One time i was in a big Platoon (like every day, because it is easier to make progress. I'm talking about Archeage (i played AA 2021, so dont call me a Boomer or Nostalgic) Here are a few examples from an old MMORPG that such a concept has in the best but also worst way. A sandbox MMORPG without a real player-to-player trading, without open systems and concepts is like a bird that the wings were cut off. Such experiences of the unexpected can only be created if the content is more openly designed. The social and open structure is that what a Sandbox MMO makes an Sandbox MMO essentially and can be felt more real and meaningful, I am convinced of that.īDO lacks in spontaneity and the unexpected, while trying to achieve your goals. This is a very good example of the closed designed systems in BDO. I am not here to ask that you should remove this limit, but that causes a great lack of self -determined decision and social interaction that should be compensated for in other places. Of course I am aware of the reasons why PA decided to do so. By that I don't mean that the systems are actively influence each other, but are interlinked due to the open design.įor a sandbox MMO it is quite unusual that basically there is no real player-to-player trading. The more possibility you have to interact with other players and the more systems are influencing each other, the more open it is. And the other way around: if the systems of the game world have the opportunity to influence each other and have an impact on the players. Open is a game design if you have the opportunity to influence other players and the systems in the game world. Social interactions become meaningful if they have a remarkable impact on the behavior of the players or the game world. What I mean by that: A social MMO means basic gameplay design decisions that motivate, reward and gives advantages or punish, frustrated and gives disadvantages, when players interact with other players. As much as it is in some points a more old school MMO (at least more than many other modern MMOs) BDO lacks something essential that almost all old school MMO's had in common: : meaningful social interactions that arises organically when the Content is more designed "open". There is no endgame as it is in other MMOs (the way is the goal), BDO is very grindy, progress is very slow, which is why you should be very patient and bring a high frustration tolerance. After playing a few old MMORPGs, I think I know what I miss in BDO and I would like to introduce you to this in the hope of finding like -minded people and thereby having an impact on the development of the game.īDO is a more old school MMO in many points. But again and again, especially when I level a new character, I notice that BDO lacks something essential. The Lifeskill system, the Ocean Content, the open game world, the wonderful in-game music, the combat system and the graphic (at night to be in Mansha Forest with all the fog is mystical).










Quite soulless game